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Notes

Mash it up

Cooperations are a key factor for any Internet company that wishes to grow, and this simple insight became an integral part in the Web2.0 world in the form of mashups.
This interesting method is another business development venue that companies should pursue when thinking about cooperations, especially when mashup “platforms” (meaning products that are pre-built in a way to integrate other product into them) are getting more and more popular. Some examples for those platforms are FacebookYahoo! Messenger, and many more.

The great stuff about mashups and cooperations is that it focuses both companies on “what’s in it for the users” Vs. just “what’s in it for us”.


Take this one as an example: Netvibes & Babylon.
What’s in it for them?
Babylon’s product needs to be distributed. Instead of taking yet another traditional distribution channel that costs you ads planning, making, administrating, or long, expensive hours on crafting cooperation agreements (trust me, i’ve been there…) they chose to let the users try out the product. But not in the usual means of 30 days trial but rather to let the users try key functionalities of the product in the environment they are already using.

So what’s in it for them? more users try, more users buy, less money spent on distribution channels. True, it probably required them to develop that piece of code to fit into Netvibes but it’s a relatively low-cost one time effort.
Netvibes, being mainly a content mashup platform (and a great one!), gave their users a richer experience and a feature that is not just another content but a tool that helps the users read the content. Therefore, users are more satisfied, stay longer,and start perceiving Netvibes as a content system, and not just an aggregator.

Filed under mashup bizdev

Notes

Early-adopters and the flat-line

Om Malik writes about how Engage, a dating website, backed up by serious people, started off quite good but got flatlined after a while.

This is a very interesting phenomena in my view, that many young companies fail to overcome.
Everything starts great, you get the right coverage, users start to use your product and you have that “viral feeling” in the air.
And then it stops.

Why?

One reason is because the users that are the first to use your product, aka (very) early adopters, are not the users you need to acquire later on.
And what do I mean by that? Early adopters are great; they are willing to try everything, and they will tell it to their friends - for good and for bad (meaning that if your product sucks you are in trouble from day one…). However, being so open to try new stuff also makes them dump your product quickly. They are not staying around for long and they have almost zero loyalty. Because of those reasons, and because they are a relatively small percentages of the population, you reach the “flat line” very quickly.

Most startups are trying to have a conversation with their users in order to better understand how to improve the product / service / experience. Which is great - just keep in mind that at this stage you are talking to early adopters, and they will mainly tell you how to get, well, more early adopters.

Don’t get me wrong, early adopters are extremely important and in fact, without them your chances to get to your main audience are poor. You must talk and learn from them, and at first you must even aim your product to their needs. But once they got it, you need to move on.

How?

I highly recommend reading this classic book: (and other books of Geoffrey A. Moore).
It provides an in depth analysis about different user types and how to advance from one stage to the other.

Filed under bizdev Geoffry Moore early adopters